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 Guide to ALL THE THINGS

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Blynx
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PostSubject: Guide to ALL THE THINGS   Mon Jun 25, 2012 5:23 am

[ s1 ] Universal Guides to Most Builders:

FOR BASIC BUILDERS:

Hotkey Main Builder to : CTRL+1
Hotkey Shelter to: CTRL+2

FOR SUPPORTS:

Hotkey RC to CTRL+2
Hotkey ARC to CTRL+3


================================================================================================
================================================================================================
================================================================================================

[ s2 ]Specific Guides to Specific Builders:

FOR ALL BUILDERS: Upgrade Harvesters HP Upgrades ASAP!

[ s2.1 : Murloc ]

Tech Path:
(RC) Enhanced Defenses -> (ARC) Flaming Arrows -> (ARC) Long Darts

What to spend gold on:
Merchant -> ARC -> Tropical Glyph -> Your discretion

Hunter:
Melee. If you are relatively new, do no train him. You will feed.

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[ s2.2 : Gnoll ]

Tech Path:
(RC) Enhanced Defenses -> (ARC) Advanced Masonry -> (ARC) Deadly Poisons

What to spend gold on:
Merchant -> ARC -> Tropical Glyph -> Sludge Launcher -> Your discretion

Hunter:
Ranged. Train and replace a forward tower with him. Watch out for chain nukes off of him.

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[ s2.3 : Makrura ]

Tech Path:
(ARC) Electric Current

What to spend gold on:
Merchant -> ARC -> Whirlpool -> Whirlpool . . .

Hunter:
Melee. If you are relatively new, do no train him. You will feed.

================================================================================================

[ s2.4 : Arachnid ]

Tech Path:
(ARC) Slowing Webs

What to spend gold on:
Merchant -> ARC -> Egg Sack -> Egg Sack . . .

Hunter:
Melee. If you are relatively new, do no train him. You will feed.

================================================================================================

[ s2.5 : Pirate ]

Tech Path:
(RC) Explosive to Level 3 -> (ARC) Incendiary

What to spend gold on:
Merchant -> ARC -> Fireworks (IF titan is microing minis) or Tavern.

Hunter:
Ranged flying. Train him. Watch out for chain nukes from main. Amazing hunter.

================================================================================================

[ s2.6 : Dryad ]

Tech Path:
(RC) Enhanced Defenses -> (RC) Thorns Aura -> (ARC) Paralyzing Barbs

What to spend gold on:
Merchant -> ARC/Spiny -> ARC/Spiny -> ARC/Spiny (of course, only getting 1 ARC..)

Hunter:
1x1 (sometimes no collision) hunter. Amazing. Train it. Remember, you can use his mana giving ability on ANY unit with mana.

Note: Mana regen upgrades for towers are pretty much useless. I never train them.

================================================================================================

[ s2.7 : Troll ]

Tech Path:
(RC) Spikes -> (ARC) Haste

What to spend gold on:
Merchant -> ARC -> Heavy Cannon Tower -> Stasis Tower -> Stasis . . .

Hunter:
Ranged. Replace front tower spot with him. Watch out for chain nukes.

================================================================================================

[ s2.8: Ogre ]

Tech Path:
(RC) Artillery Range -> (RC) Artillery Damage (repeat until maxed for both) -> (ARC) Fort Upgrade -> (ARC) More Artillery Damage...

What to spend gold on:
Bloodlust -> Merchant -> ARC -> Heavy Cannon Tower -> Methane -> Sludge -> Your discretion

Hunter:
Melee. If you are relatively new, do no train him. You will feed.

================================================================================================

[ s2.9 : Draenei ]

Tech Path:
(RC) Energy Manipulation -> (RC) Arcane Gem -> (ARC) Crystal Focusing -> (ARC) Mana Handling -> (ARC) Mana Handling

What to spend gold on:
Merchant -> ARC -> Well of Power -> Well of Power (aura stacks) . . .

Hunter:
Melee. If you are relatively new, do no train him. You will feed. However, he is very useful to sit at the back of a base and repair walls using Mana Link.

Note: Do not use battle robots. They feed 2g each and that is all they do: Feed.

================================================================================================

[ s2.10 : Radioactive]

Tech Path:
(RC) Reinforced Armor x4 -> (ARC) Tower Enhancement -> (ARC) Poison Radiation

What to spend gold on:
Frost Tower x 2 -> Rapid Tower x 20-25 -> Merchant -> ARC -> Toxic Tower -> Hunter Upgrade

Hunter:
Fast moving 1x1 car that can load your builder. Use it to carry your builder around. A must have. Feeds 17g, so watch it.

================================================================================================

[ s2.11 : Morphling ]

Tech Path & How to spend gold:
(RC) Battle Training -> (RC) Armored Skin -> (RC) Enhanced Battle Training -> (RC) Armored Skin -> (RC) Enhanced Battle Training -> (RC) Armored Skin -> (RC) Adv. Combat Training -> ARC -> (ARC) Beast Form -> (ARC) Regeneration -> (ARC) Animal Rage -> (ARC) Deadly Spines -> (ARC) Enhanced Defense

(YOU CAN SKIP MOST WARRIOR FORM UPGRADES IF YOU GET THE GOLD. YOU MAINLY TRAIN IT TO MAKE GOLDING SAFER)

Hunter:
None.

Note: 6 food workers harvest faster overall than 3 food workers!!!! Do not use 3 food workers to harvest!
-------- Towers need to be filled with 3 food workers.

================================================================================================

[ s2.12 : Tauren ]

Tech Path & How to spend gold:
(RC) Enfeeble -> (RC) Battle Training -> ARC -> (ARC) War Drums -> (ARC) Earth Mastery -> (ARC) Ancestral Rage -> (ARC) Tauren Mastery -> (ARC) EarthQuake

Hunter:
None.

Note: You can skip War Drums if you get 80g instead of 85. (It takes 85 to get to Rage + Drums)
Poke titan and minions to gain experience. Golding also gives experience.
Non-avatar Tauren and Avatared Tauren abilities ARE ON SEPARATE COOLDOWNS.
Never train Bloodlust.
Enfeeble can not be punished off.

================================================================================================

[ s2.13 : Panda ]

Tech Path & How to spend gold:
(RC) Improved Spear Towers x3 -> ARC -> Storm Panda -> Earth Panda -> Storm Upgrades -> Earth Upgrades -> Fire Panda -> Improved Volcanoes

Hunter:
None.

Note: Spear towers are better than volcanoes, unless the titan is microing minis.
Build front layers with spears, then back layers with storm spires. Or, make a front row of storm spires as well to harass the titan at long ranges.
Use Earth Panda to rewall.
Remember Storm Panda can reveal invisible units with his Level 2 Tornado.
Fire Panda is usually worthless.

================================================================================================

[ s2.14 : Huntress ]

Tech Path & How to spend gold:
ARC -> (ARC) Spiritual Assistance x 3 -> (RC) Ranged Weapons training -> (RC) Hunting Training -> (RC) Ranged Weapons Training -> (RC) Hunting Training -> (RC) Ranged Weapons Training -> (RC) Sharpened Arrows -> (RC) Sharpened Arrows -> (RC) Sharpened Arrows -> (RC) Deadly Accuracy x3 -> Pet upgrades as you please.

Hunter:
Relatively useless. Always upgrade the huntress first. Use it to lumber 99.99% of the time.

Note: Micro poison shot: You do not need to use it on every shot! And it wastes mana. Remember that dash costs mana, too! Don't get caught without 50.
She is extremely weak. Do not go being dangerous without dash up. She is the easiest unit for a titan to kill.
Remember to time Flare Shot and Stun Shot in advance as they have a 2-3 second cast time.
Even with level 3 SA, you do not outrun the titan. Be wary.

================================================================================================

[ s2.15 : Demonologist ]

Tech Path & How to spend gold:
(RC) Sacrifice -> (RC) Apprentice Demonology -> (RC) Enchantment -> (RC) Enhanced Summoning -> [Here it breaks off. You can go Summon Speak or Spellcaster spec, which you usually have to make a choice because of a limit on gold. I usually go Spellcaster because 1) No feed, 2) I don't approve of how absolutely overpowered an over golded summon speak is, and 3) You usually don't get enough gold to become an OP summon spec before the GP]

Summoner: (RC) Forbidden Summoning -> ARC -> (ARC) Puppetry -> (ARC) Shockwave -> Demon Pool -> (DP) Empowered Talismans -> (DP) Demonic Shielding -> (DP) Demonic Strength -> (DP) Demonic Strength . . . -> MERCH -> (ARC) Balthazar -> (DP) Demon Totem -> (RC) Enchanted Walls

Spellcaster: ARC -> (ARC) Puppetry -> (ARC) Shockwave -> Demon Pool -> (DP) Empowered Talismans -> (ARC) Conflagration -> (ARC) Set Nether Destination -> (ARC) Demonic Shielding -> Merch -> (RC) Enchanted Walls

Note: Magical damage goes through Nether Warp.
Nether Warp has a little delay.
Don't be caught without Nether Warp.
A well timed Voodoo can end it for a titan, but can be punished off.
Saves nukes for late to catch a titan off guard.

================================================================================================

[ s2.16 : Faerie ]

Tech Path & How to spend gold:
Mystic Training -> Adv. Mystic Training -> Faerie Scroll -> ARC -> (ARC) Imbued Scroll -> (ARC) Battle Training -> (ARC) Adv. Mystic Training -> (ARC) Adept Caster Training -> Merchant -> Advanced Masonry to MAX -> Light Energy Tower

Hunter:
Ranged. Get it. With upgrades, can cast Faerie Fire on attack.

Note: Death Shield is amazing. You can do many cool tricks, such as wall in->Death Shield or Death Shield an Abyssal Water.
Don't use Silence if the titan's heal is on CD, unless you are trying to Silence a windwalk (which can be deadly).
Towers drain mana.
Use Faerie Fire on critters to get vision of them. They are helpful scouts!

================================================================================================

[ s2.17 : Goblin ]

Tech Path & How to spend gold:
(RC) Ballistics Research -> Merchant -> Enhanced Defenses -> ARC -> (ARC) Wall Evasion -> (ARC) Haste

Hunter:
Ranged flying. Get it.

Note: Time Goblin Traps well. Can be chained into a wall-in. A badly timed stun for the titan can be fatal. However, it can be punished.
Put factories behind towers for added damage.

================================================================================================

[ s2.18 : Nature ]

Tech Path & How to spend gold:
(RC) Spear Thrower -> (RC) Mystics -> (RC) Venomous Protectors -> Merchant -> (RC) Enhanced Defenses -> Aura Tree -> Spiny -> Spiny . . .

Hunter:
Fastest and strongest melee hunter in the game. Get it.

Note: 9 times out of 10 don't go army nature. It just feeds.
Mystics are useful for base support.

================================================================================================

[ s2.19 : Magnataur ]

Tech Path & How to spend gold:
(RC) Windwalk -> (RC) Armored Skin x3 -> ARC -> (ARC) Defensive Boost -> (ARC) Inner Cold -> (ARC) Wilderness Staff -> (ARC) Polar Wrath -> (ARC) Arctic Waters -> (ARC) Northern Storm -> (ARC) Arctic Endurance -> (ARC) Icy Weapons -> Merchant -> (RC) Wall Upgrades to max -> (RC) Armored Skin to max

(RC) War Training whenever you base.

Note: Well timed Hypothermias can be fatal. -16 armor is huge.
Poke with Icy Weapons to cause miss.
Do not get caught in a seed at start of game.
Pizzly feeds a lot: Detonate him!
Remember to lumber whenever you're not golding.

================================================================================================
================================================================================================
================================================================================================

[ s3 ] Advanced Tips and Tricks

Wallwalking: Just fucking Shift queue buildings and cancel them with ESC.


================================================================================================
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================================================================================================

[ s4 ] Titan
Basic rule: In a game with mostly decent people, your only and best shot at winning is with Breeze.
Keep in mind: Never be discouraged to lose as titan. He is severely underpowered and his gold gaining ability is severely underpar.

Also keep in mind, the following races' bases are extremely strong.
Dryad, Pirate, Radio

With the above in mind: 90% of titan wins come from winning within 15 minutes. If you get to the sieging/basing phase of the game, your odds of winning are quite low. You will never have enough gold to itemize, and pretty much all builders except Arachnid and Makrura are overpowered.

[In a nutshell: Titan has to play much better than builders in order to win. So give yourself a pat on the back for winning. You didn't just outplay them, you overly outplayed them.]

PROTIP: You can use the ability "Punish" from your cage on your units to remove debuffs!
In earlier versions, it also removed Buffs, but that is no longer true! Spam it whenever you are caught with a Slow, DoT, or any other debuff.
Note: Enfeeble is bugged and can not be punished.

[ s4.1 ] Pearling
You want to pearl places that reveal 3 or more bases at once. Do not pearl on top of bases: That gives away to the builders that you see them.
This creates efficient pearling that will scout the map a lot better. [Will create an image when I can to demonstrate]

[ s4.2 ] Itemizing
You will 99 times out of 100 be unable to itemize fully. However, this is a general route to go with most titans:
[DO NOT SELL YOUR ANKH]
Webbed Feet
Pearl
Magic Coral
Life Essence (2 regen spines, 2 regen pots (to super regen pot), magic coral, recipe)
Eternal Wards (3 wards, recipe)
Armor of Fate (3 shields of fate + recipe) <-- Some may argue this is a stupid choice: Go for attack item to speed up feed. However, titans usually don't make it past 2 combo items, excluding .....................................................................wards, and this is a must have to siege, or you auto lose.
Super Regen Spines (3 regen spines + webbed feet + recipe)
Helm of the Dominator
Ankh of Power
Abysmal Water
(and if by some crazy crazy chance you can: Berserker Gem)




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PostSubject: Re: Guide to ALL THE THINGS   Mon Jun 25, 2012 5:31 am

Absolutely excellent guide.
~Stickied

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PostSubject: Re: Guide to ALL THE THINGS   Mon Jun 25, 2012 11:08 am

Good Guide for noobs could them them a lot.
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The item part isn't wrong but it always depends on the Titan you got which items you should buy or you shouldn't because not every titan needs the same items.

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PostSubject: Re: Guide to ALL THE THINGS   Mon Jun 25, 2012 1:24 pm

Alot to read but nice.
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PostSubject: Re: Guide to ALL THE THINGS   Tue Jun 26, 2012 2:13 am

I think this guide is better for people who have the very basics down, but still need to get better.

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PostSubject: Re: Guide to ALL THE THINGS   Wed Jun 27, 2012 3:53 am

Incredible good guide! I think many people needs to use this guide / take tips from it.


-Jonny

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